
#Fbx exporter unity 2017.2 install#
Install the FBX Exporter from the Package Manager (by adding the code above to your project's Packages/manifest.json)ĥ.

If you installed the Asset Store version of the FBX Exporters (version 1.3.0f1 or earlier), follow these steps for updating:Ĥ. This works fine if I do a traditional export of the FBX in 3ds MAx and drag it into Unity. Also, let me know if you know the solution to the exploded geometry. Please let me know if I am missing something regarding the functionality of the plugin. There is also not a lot of attention given to Revit or 3ds Max for this plugin. We still need to pay for a plugin to convert the materials and the FBX link between both software does not seem to work. Unity says it has good interoperability with Revit and 3ds Max, but I am not seeing any improvement. I am not sure what the advantage of the plugin is supposed to be.

The materials from 3ds Max (Revit import) are still not supported. Using a traditional FBX Export from 3ds Max does not do this. I tried the FBX exporter but so far it seems like a regression compared to the traditional manual workflow. Hi My work focuses on taking Revit files and bringing them into Unity.
